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[Other resourcebahe

Description: 设计四 拔河游戏机 1、 设计一个能进行拔河游戏的电路。 2、 电路使用15个(或9个)发光二极管,开机后只有中间一个发亮,此即拔河的中心点。 3、 游戏双方各持一个按钮,迅速地、不断地按动,产生脉冲,谁按得快,亮点就向谁的方向移动,每按一次,亮点移动一次。 4、 亮点移到任一方终端二极管时,这一方就获胜,此时双方按钮均无作用,输出保持,只有复位后才使亮点恢复到中心。 5、 用数码管显示获胜者的盘数。 教学提示: 1、 按钮信号即输入的脉冲信号,每按一次按钮都应能进行有效的计数。 2、 用可逆计数器的加、减计数输入端分别接受两路脉冲信号,可逆计数器原始输出状态为0000,经译码器输出,使中间一只二极管发亮。 3、 当计数器进行加法计数时,亮点向右移;进行减法计数时,亮点向左移。 4、 由一个控制电路指示谁胜谁负,当亮点移到任一方终端时,由控制电路产生一个信号,使计数器停止计数。 5、 将双方终端二极管“点亮”信号分别接两个计数器的“使能”端,当一方取胜时,相应的计数器进行一次计数,这样得到双方取胜次数的显示。 6、 设置一个“复位”按钮,使亮点回到中心,取胜计数器也要设置一个“复位”按钮,使之能清零。 -design a tug-of-war game, can design a game of tug of war circuit. 2, circuit use 15 (or 9), light-emitting diodes, come only among a shiny, namely, the center of tug-of-war. 3, the game with a two button rapidly and continuously pressed, have a pulse, who by fast, Who bright spots on the move, every time, a bright spot in Mobile. 4, the party moved to highlight terminal diode, on the winning side, this time the two sides had no effect buttons, to maintain output, so after only bright spot reduction restored to the center. 5, digital Display won the bookkeeping. Teaching Tip : one, that the button signal input pulse signal every time the button should be able to effectively counter. 2, with reversible counter, plus or minus count input to receive two pulse signal, reversible counter to the
Platform: | Size: 292697 | Author: 万金油 | Hits:

[Other resourceTug og war

Description: Tug of War(A tug of war is to be arranged at the local office picnic. For the tug of war, the picnickers must be divided into two teams. Each person must be on one team or the other the number of people on the two teams must not differ by more than 1 the total weight of the people on each team should be as nearly equal as possible. The first line of input contains n the number of people at the picnic. n lines follow. The first line gives the weight of person 1 the second the weight of person 2 and so on. Each weight is an integer between 1 and 450. There are at most 100 people at the picnic. Your output will be a single line containing 2 numbers: the total weight of the people on one team, and the total weight of the people on the other team. If these numbers differ, give the lesser first. )
Platform: | Size: 1162 | Author: | Hits:

[Embeded-SCM DevelopTpxk

Description: 电子拔河游戏机-electronic tug-of-war game
Platform: | Size: 813488 | Author: 似的 | Hits:

[Software Engineeringdigitalgame

Description: DIGITAL GAME!一个拔河比赛,有意思!很好!-DIGITAL naGames! A tug-of-war competitions, interesting! Good!
Platform: | Size: 122070 | Author: fangshu | Hits:

[Other resourcebaheyouxiji

Description: 一个用VHDL写的拔河游戏机,很好的。-one of the tug-of-war game was that good.
Platform: | Size: 5979 | Author: 徐凯波 | Hits:

[Other resource电子拔河

Description: 电子拔河游戏的实现, 二极管,移位寄存器和计数器的实现-electronic game of tug-of-war to achieve, diodes, shift register and counter the realization
Platform: | Size: 21940 | Author: jojo | Hits:

[source in ebookTug og war

Description: Tug of War(A tug of war is to be arranged at the local office picnic. For the tug of war, the picnickers must be divided into two teams. Each person must be on one team or the other the number of people on the two teams must not differ by more than 1 the total weight of the people on each team should be as nearly equal as possible. The first line of input contains n the number of people at the picnic. n lines follow. The first line gives the weight of person 1 the second the weight of person 2 and so on. Each weight is an integer between 1 and 450. There are at most 100 people at the picnic. Your output will be a single line containing 2 numbers: the total weight of the people on one team, and the total weight of the people on the other team. If these numbers differ, give the lesser first. )
Platform: | Size: 1024 | Author: | Hits:

[Software Engineering电子拔河

Description: 电子拔河游戏的实现, 二极管,移位寄存器和计数器的实现-electronic game of tug-of-war to achieve, diodes, shift register and counter the realization
Platform: | Size: 21504 | Author: jojo | Hits:

[VHDL-FPGA-Verilogbahe

Description: 设计四 拔河游戏机 1、 设计一个能进行拔河游戏的电路。 2、 电路使用15个(或9个)发光二极管,开机后只有中间一个发亮,此即拔河的中心点。 3、 游戏双方各持一个按钮,迅速地、不断地按动,产生脉冲,谁按得快,亮点就向谁的方向移动,每按一次,亮点移动一次。 4、 亮点移到任一方终端二极管时,这一方就获胜,此时双方按钮均无作用,输出保持,只有复位后才使亮点恢复到中心。 5、 用数码管显示获胜者的盘数。 教学提示: 1、 按钮信号即输入的脉冲信号,每按一次按钮都应能进行有效的计数。 2、 用可逆计数器的加、减计数输入端分别接受两路脉冲信号,可逆计数器原始输出状态为0000,经译码器输出,使中间一只二极管发亮。 3、 当计数器进行加法计数时,亮点向右移;进行减法计数时,亮点向左移。 4、 由一个控制电路指示谁胜谁负,当亮点移到任一方终端时,由控制电路产生一个信号,使计数器停止计数。 5、 将双方终端二极管“点亮”信号分别接两个计数器的“使能”端,当一方取胜时,相应的计数器进行一次计数,这样得到双方取胜次数的显示。 6、 设置一个“复位”按钮,使亮点回到中心,取胜计数器也要设置一个“复位”按钮,使之能清零。 -design a tug-of-war game, can design a game of tug of war circuit. 2, circuit use 15 (or 9), light-emitting diodes, come only among a shiny, namely, the center of tug-of-war. 3, the game with a two button rapidly and continuously pressed, have a pulse, who by fast, Who bright spots on the move, every time, a bright spot in Mobile. 4, the party moved to highlight terminal diode, on the winning side, this time the two sides had no effect buttons, to maintain output, so after only bright spot reduction restored to the center. 5, digital Display won the bookkeeping. Teaching Tip : one, that the button signal input pulse signal every time the button should be able to effectively counter. 2, with reversible counter, plus or minus count input to receive two pulse signal, reversible counter to the
Platform: | Size: 292864 | Author: 万金油 | Hits:

[Software Engineeringdigitalgame

Description: DIGITAL GAME!一个拔河比赛,有意思!很好!-DIGITAL naGames! A tug-of-war competitions, interesting! Good!
Platform: | Size: 121856 | Author: fangshu | Hits:

[Other Gamesbaheyouxiji

Description: 一个用VHDL写的拔河游戏机,很好的。-one of the tug-of-war game was that good.
Platform: | Size: 6144 | Author: 徐凯波 | Hits:

[Other Gameswanghua

Description: 是一个拔河游戏机的PDF文件,我自己还没有弄明白,大家先看盾吧-Tug-of-war game is a PDF file, I have not yet understood, we now look at the shield
Platform: | Size: 155648 | Author: | Hits:

[VHDL-FPGA-Verilogbaheyouxiji

Description: 本程序利用VHDL语言实现拔河游戏机的功能-This procedure using VHDL language realize the function of tug-of-war game
Platform: | Size: 754688 | Author: wangjiabin | Hits:

[MiddleWarelsb

Description: 用verilog语言写的拔河游戏机,配套硬件试验箱-Verilog language used to write the tug-of-war games, matching hardware chamber
Platform: | Size: 8211456 | Author: 周于 | Hits:

[Embeded-SCM DevelopTug-of-war-game

Description: 拔河游戏机制作的原理图PCB原理图。数字逻辑电路。-Tug-of-war game produced by PCB schematic schematic. Digital logic circuits.
Platform: | Size: 78848 | Author: 果冻 | Hits:

[Game ProgramVHDLbh

Description: 带获胜音乐的拔河游戏机,用计数器 译码器组成-With winning the tug-of-war music video game
Platform: | Size: 496640 | Author: tommy | Hits:

[VHDL-FPGA-Verilogbaheyouxiji

Description: 拔河游戏机, 1、 设计一个能进行拔河游戏的电路。 2、 电路使用15个(或9个)发光二极管,开机后只有中间一个发亮,此即拔河的中心点。 3、 游戏双方各持一个按钮,迅速地、不断地按动,产生脉冲,谁按得快,亮点就向谁的方向移动,每按一次,亮点移动一次。 4、 亮点移到任一方终端二极管时,这一方就获胜,此时双方按钮均无作用,输出保持,只有复位后才使亮点恢复到中心。 5、 用数码管显示获胜者的盘数。教学提示: 1、 按钮信号即输入的脉冲信号,每按一次按钮都应能进行有效的计数。 2、 用可逆计数器的加、减计数输入端分别接受两路脉冲信号,可逆计数器原始输出状态为0000,经译码器输出,使中间一只二极管发亮。 3、 当计数器进行加法计数时,亮点向右移;进行减法计数时,亮点向左移。 4、 由一个控制电路指示谁胜谁负,当亮点移到任一方终端时,由控制电路产生一个信号,使计数器停止计数。 5、 将双方终端二极管“点亮”信号分别接两个计数器的“使能”端,当一方取胜时,相应的计数器进行一次计数,这样得到双方取胜次数的显示。 6、 设置一个“复位”按钮,使亮点回到中心,取胜计数器也要设置一个“复位”按钮,使之能清零。-1, design a circuit can be a tug of war game. 2, the circuit using the 15 (or 9) light-emitting diodes, only after the middle of a bright start, namely the center of a tug of war. 3, games, and each side holding a button, rapidly and constantly pressed to produce pulses, who according to fast, to whom the direction of bright spots on the move, every time, bright spots move once. 4, highlights the terminal diode when the move to either party, the party would win, this time the two sides had no role in the button, the output to maintain, and only reset after so bright to restore to the center. 5, digital tube display the number of the winner of the plate. Teaching tips: 1, buttons, signals that the input pulse signal, every time I press the button should be able to effectively count. 2, with reversible counter to add, subtract count input pulse signal, respectively to accept two-way, reversible, the original output of the counter state 0000, via decoder output, so that the middle of an L
Platform: | Size: 6144 | Author: kxsh | Hits:

[Other Gamesbahe

Description: 设计四 拔河游戏机 1、 设计一个能进行拔河游戏的电路。 2、 电路使用15个(或9个)发光二极管,开机后只有中间一个发亮,此即拔河的中心点。 3、 游戏双方各持一个按钮,迅速地、不断地按动,产生脉冲,谁按得快,亮点就向谁的方向移动,每按一次,亮点移动一次。 4、 亮点移到任一方终端二极管时,这一方就获胜,此时双方按钮均无作用,输出保持,只有复位后才使亮点恢复到中心。 5、 用数码管显示获胜者的盘数。 教学提示: 1、 按钮信号即输入的脉冲信号,每按一次按钮都应能进行有效的计数。 2、 用可逆计数器的加、减计数输入端分别接受两路脉冲信号,可逆计数器原始输出状态为0000,经译码器输出,使中间一只二极管发亮。 3、 当计数器进行加法计数时,亮点向右移;进行减法计数时,亮点向左移。 4、 由一个控制电路指示谁胜谁负,当亮点移到任一方终端时,由控制电路产生一个信号,使计数器停止计数。 5、 将双方终端二极管“点亮”信号分别接两个计数器的“使能”端,当一方取胜时,相应的计数器进行一次计数,这样得到双方取胜次数的显示。 6、 设置一个“复位”按钮,使亮点回到中心,取胜计数器也要设置一个“复位”按钮,使之能清零。--design a tug-of-war game, can design a game of tug of war circuit. 2, circuit use 15 (or 9), light-emitting diodes, come only among a shiny, namely, the center of tug-of-war. 3, the game with a two button rapidly and continuously pressed, have a pulse, who by fast, Who bright spots on the move, every time, a bright spot in Mobile. 4, the party moved to highlight terminal diode, on the winning side, this time the two sides had no effect buttons, to maintain output, so after only bright spot reduction restored to the center. 5, digital Display won the bookkeeping. Teaching Tip : one, that the button signal input pulse signal every time the button should be able to effectively counter. 2, with reversible counter, plus or minus count input to receive two pulse signal, reversible counter to the
Platform: | Size: 419840 | Author: 王维 | Hits:

[VHDL-FPGA-Verilogbahe_matlab

Description: 本资源包括用VHDL实现拔河比赛的模拟的源文件,以及各种仿真波形及结果-The resources include tug of war with the VHDL simulation to achieve the source file, and a variety of simulated waveforms and results
Platform: | Size: 104448 | Author: 赵晓辉 | Hits:

[VHDL-FPGA-VerilogTug-of-War-Game

Description: 拔河游戏机需要9个发光二极管排成一行,开机后只有中间一个亮点,以此作为拔河的中间线,游戏双方各持一个按键,迅速、不断地按动产生脉冲,哪方按得快,亮点就向哪方移动,每按一次,亮点移动一次。移到任一方二极管的终端,该方获胜,此时双方按键均无作用,输出保持,只有经复位后才能使亮点恢复到中心线。-Tug of War game 9 LEDs need to line up, the boot after only a bright spot in the middle as the middle line a tug of war, games, and each party holds a key to quickly and continuously press the generate pulse, which side by fast, bright to which side to move, each time, highlight moving again. Move to either diode terminal, the party won, this time there was no key role in both the output remains the only bright spot by only after you reset back to the center line.
Platform: | Size: 10240 | Author: 陈明 | Hits:
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